2/3 in AP Physics C: Mechanics. See all.
Units
Two types — Metric (SI, System Internationele) and Imperial
(English).
Accuracy
Accuracy is how close your measured or observed values are to
the accepted value.
Precision (REPEATABILITY)
Precision is how close your measured or observed values are to
each other. Similar to how "repeatable" your experiment is. Also
the degree of exactness of a measurement, or how many
significant figures it has.
Relative Error
How do we measure accuracy? Notice that this equation has only
one measurement in it, so it can only be about accuracy.
Linearization
Because dealing with lines is so easy, we often
linearize data — find linear relationships in
functions that may not be linear. For example, kinetic energy
Image
from MrWayne'sClass.
Independent variable
Independent variables are the variables that we control.
Dependent Variables
Dependent variables that we measure are the
dependent variables.
Displacement —
Displacement is the straight-line distance between a start
and end point. It has a direction, and direction must always
be specified.
Has magnitude! Magnitude is the value, or amount, without direction.
Direction
There are three main ways to describe direction:
Distance
Distance is a unit of measure — it is the integral of the
change in position over time, I guess. Always greater than
or equal to the magnitude of the displacement.
Velocity
Velocity is the direction and magnitude of distance per
time:
Speed
Speed is the magnitude of velocity when the object moves in
a straight line — displacement
This uses distance traveled and NOT displacement. Speed does not have direction.
Position as a Function of Time
So it's just calculus!
Acceleration
Acceleration is the change in velocity with respect to time.
Acceleration is measured in (base units) meters per second
per second (
Velocity as a Function of Time
Velocity, measured in
Uniformly Accelerated Motion (UAM)
Surprisingly enough, an object in UAM is moving at a
constant (uniform) acceleration. Some examples include a
ball rolling down an incline, an object falling, or an
object being pushed up by buoyant force.
UAM Equations
Equation
Free Fall
https://www.youtube.com/watch?v=PIuAFrLeXfY&t=62s
An object is in free fall if the only force acting on it is
the force of gravity. Basically, it must not be touching any
other object. And, of course (welcome to physics), there is
no air resistance. On Earth (most of the time, ish), an
object in free fall has acceleration (in the
Mass is irrelevant!
// skipped: https://www.flippingphysics.com/dropping-a-ball-from-20-meters.html, https://www.flippingphysics.com/graphing-the-drop-of-a-ball.html, https://www.flippingphysics.com/throwing-a-ball.html, https://www.flippingphysics.com/free-fall-problem.html, https://www.flippingphysics.com/dont-drop-your-camera.html, https://www.flippingphysics.com/complicated-vector-addition.html, https://www.flippingphysics.com/projectile-motion-problem-part-1-of-2.html, https://www.flippingphysics.com/nerd-a-pult.html, https://www.flippingphysics.com/measuring-vi.html, https://www.flippingphysics.com/another-projectile-motion.html, https://www.flippingphysics.com/range-equation-problem.html, https://www.flippingphysics.com/bullet.html,
Projectile Motion
There are two components to projectile motion:
Projectile Motion Range
The range of projectile motion is defined as the horizontal
displacement (
Relative Motion
Velocity is measured from a frame of reference — from the
Earth's perspective, an object could be moving, but from its
own perspective, that object is stationary and the
Earth is moving.
A negative velocity of A relative to B is the same as the velocity of B relative to B. So, whenever we sum the velocity of A relative to B and the velocity of B relative to C, we get the velocity of A relative to C.
Inertia
The tendency of an object to resist a change in its state of
motion. Basically, the tendency of an object to resist
acceleration. An object in motion will stay in motion, and
one at rest will stay at rest. Type shit.
Inertial Mass
A measure of inertia, or a measure of an object's resistance
to acceleration. Experimentally identical to gravitational
mass.
Force
The ability to change the state of motion of an object
(apply acceleration). There are two types of forces:
Force of Gravity (
The attraction that exists between the Earth and an object.
Free Body Diagrams (FBD)/Force Diagram
The diagram of all the forces acting on a freed
(singled-out) object. Noteworthy forces:
Center of Mass
The location at which we consider all of an object's mass to
be concentrated.
Newton's Laws of Motion
Tension Force (
Tension Force is the force transmitted through a rope,
cable, string, or wire pulled taut by forces acting on both
ends. Tension is always a pull, is always directed along the
rope, and is always in opposite directions on both ends of
the rope but is equal in magnitude.
Equilibrium
An object is in equilibrium if it has no net force acting on
it. That is, it has zero acceleration. Types of equilibrium:
// skipped (until understood tension force):https://www.flippingphysics.com/force-vs-time.html
Force of Friction
There are two types of friction:
Coefficient of Friction (
The coefficient of friction defines the ratio of the force
of friction to the normal force, meaning that it is
dimensionless. There is no theoretical way to calculate it,
and the best/only way of finding it is experimentally. The
coefficient of static friction is always greater than the
coefficient of kinetic friction:
Center of Mass
The center of mass is the mass-weighted average position of
mass in an object. At the center of mass of an object, a
force applied will only cause linear acceleration —
elsewhere, it would cause a rotation as well. The center of
mass of a system of objects is like the center of
mass of any other object. Equation for the center of mass of
a system:
Center of Mass with Integration
If we consider an object to be a collection of infinitely
many particles, we can use the formula we had above to get
that the position of the center of mass (
Density
Thought there was only one type of density? You thought
wrong! The one you were probably thinking of was the one we
just saw, volumetric mass density:
Point Particle
A point particle is an object whose size and shape are so
small that they are considered irrelevant to the situation,
and their mass can be assumed to be in a single point in
space.
// skipped: https://www.flippingphysics.com/friction-review-problem.html, https://www.flippingphysics.com/center-of-mass-hole.html, https://www.flippingphysics.com/center-of-mass-canoe.html, https://www.flippingphysics.com/incline-masses-pulley.html (not really, but redo)
// TODO: drag force
Terminal Velocity
In reality, air is a thing (and free-fall is not), so we
have to take into account the force of drag. We know that
the force of drag is dependent on velocity, so there's a
velocity at which the force of drag equals the force of
gravity and the object experiences no acceleration. The
equation of terminal velocity is
An object that is falling (only gravity and drag) where DOWN IS UP has the following equations hold true:
Time Constant (
The time constant
Work (
The equation for work is (remember to only use the
magnitudes of
Net Work Equals
Net work (haha network) is the change in kinetic energy.
Spring Force
Hooke's Law states that the force of a spring is given by
Elastic Limit
The elastic limit is the maximum displacement before
permanent deformation. Hooke's Law applies only up to the
elastic limit.
Kinetic Energy
Kinetic energy is the energy associated with the movement of
an object. Measured in Joules. Cannot be negative!
Gravitational Potential Energy (
Gravitational potential energy (which has the
potential to become different types of energy) is
the energy stored in an object due to its elevation.
Elastic Potential Energy (
Elastic potential energy is the energy stored in an object
due to the temporary deformation of that object. Stretching
and compressing a spring is an example of elastic potential
energy.
Mechanical Energy
Mechanical energy is the sum of potential and kinetic
energies in a system. The work due to friction is the change
in mechanical energy (mechanical energy becomes heat)
when the force applied is zero:
Conservation of Mechanical Energy
Energy is not created or destroyed — it only changes forms.
Most of the time. It is conserved as long as no energy is
converted to heat, light, or sound energy (it has to stay
mechanical for mechanical energy to be conserved). Since
friction causes energy to be converted to heat, work done by
friction must be zero. Also, work by the force applied must
be zero as well (lifting something introduces gravitational
potential energy into the system). As an extension of this,
when the work done by
// skipped: https://www.flippingphysics.com/coe-incline-problem.html, https://www.flippingphysics.com/work-energy-theorem-example.html, https://www.flippingphysics.com/intro-wf-problem.html, https://www.flippingphysics.com/wnet-billy.html, https://www.flippingphysics.com/work-billy.html
Conservative Force
A conservative force is one where the work done on an object
by the force is the same regardless of the path taken by the
object.
Ex. Force of gravity, spring force, electromagnetic force,
magnetic force.
With conservative forces,
Change in Energy
The change in energy of a system is equal to the sum of the
energy transferred into or out of the system:
Energy can be transferred through
Momentum (
Momentum is the product of mass and velocity of an object
(so it has magnitude and direction). Its units are
Force of Impact
We can find a new equation for Newton's second law (net
force is mass
For a calculus-based course, we also use the second
equation, marked
Impulse (
The change in momentum is called impulse. It's
equal to the change in force times the change in time. The
units are Newtons
Isolated System
A system is isolated if the net force acting on it is zero.
Conservation of Momentum
In a closed system (and all collisions and explosions),
momentum is conserved:
More precisely, the sum of the final momenta of the system is equal to the sum of the initial momenta of the system.
Power
Power is work over change in time. So, power is the rate at
which work is done.
This is measured in Joules per second, or
watts. Check the units table at the very
beginning of these notes for conversions. Note that the
velocity in this equation is average — don't make
the mistake of using final velocity unless you are asked to
solve for instantaneous power. The equation marked
with
Here, power is the dot product of the force and the velocity. Actually, we can go further:
Power is the change in energy over the change in time because power is the rate at which energy is transferred. We can rearrange and take the integral to get something even cooler:
// skipped: https://www.flippingphysics.com/average-power.html, https://www.flippingphysics.com/drag-force.html, https://www.flippingphysics.com/instantaneous-power.html
Elastic Collision
In an elastic collision, the objects bounce off of each
other. Kinetic energy and momentum are conserved.
Inelastic Collision
Kinetic energy is NOT conserved (momentum is). The object(s)
deform, which causes the object(s) to heat up, and kinetic
energy is transferred. There are also
perfectly inelastic collisions, where the objects
stick to each other. All real-world bounce collisions are
inelastic collisions.
// skipped: https://www.flippingphysics.com/elastic.html — currently on #17